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- NVIDIA GEFORCE FX 5200 SOFTWARE
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GeForce FX is an architecture designed with DirectX 7, 8 and 9 software in mind. Hardware based on the NV30 project didn't launch until near the end of 2002, several months after ATI had released their competing DirectX 9 architecture.
NVIDIA GEFORCE FX 5200 CODE
Developers also had extensive access to Nvidia engineers, who helped produce code optimized for the company's products.
NVIDIA GEFORCE FX 5200 PC
In exchange for prominently displaying the Nvidia logo on the outside of the game packaging, the company offered free access to a state-of-the-art test lab in Eastern Europe, that tested against 500 different PC configurations for compatibility. Nvidia debuted a new campaign to motivate developers to optimize their titles for Nvidia hardware at the Game Developers Conference (GDC) in 2002. Nvidia touted it as "The Dawn of Cinematic Computing". The advertising campaign for the GeForce FX featured the Dawn, which was the work of several veterans from the computer animation Final Fantasy: The Spirits Within. It was jokingly referred to as the "Dustbuster", due to a high level of fan noise. Called "Flow FX", the cooler was very large in comparison to ATI's small, single-slot cooler on the 9700 series. The initial version of the GeForce FX (the 5800) was one of the first cards to come equipped with a large dual-slot cooler. The primary addition, compared to previous Nvidia GPUs, was per-pixel video- deinterlacing.
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NVIDIA GEFORCE FX 5200 SERIES
The series also brought improvements to the company's video processing hardware, in the form of the Video Processing Engine (VPE), which was first deployed in the GeForce 4 MX. Some members of the series offer double fill-rate in z-buffer/stencil-only passes. Memory bandwidth and fill-rate optimization mechanisms have been improved. Anti-aliasing methods have been enhanced and additional modes are available compared to GeForce 4. The anisotropic filtering implementation has potentially higher quality than previous Nvidia designs. It supports a number of new memory technologies, including DDR2, GDDR2 and GDDR3 and saw Nvidia's first implementation of a memory data bus wider than 128 bits. It is compliant with Shader Model 2.0/2.0A, allowing more flexibility in complex shader/fragment programs and much higher arithmetic precision. The series was manufactured on TSMC's 130 nm fabrication process. The GeForce FX series is Nvidia's first generation Direct3D 9-compliant hardware. With real-time 3D graphics technology continually advancing, the release of DirectX 9.0 brought further refinement of programmable pipeline technology with the arrival of Shader Model 2.0. The GeForce 4 Ti was an enhancement of the GeForce 3 technology. With GeForce 3, the company introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's DirectX 8.0. Nvidia's GeForce FX series is the fifth generation of the GeForce line.